Game Loop Integration Demo
To avoid performance-troubles with multiple intervals in your mobile browser environment, you are able to modify the behaviour of the jukebox.Manager's loop and you are able to call it yourself from inside your game loop.
Remember that the more often the sound loop is called, the better is the reaction on stream corrections, but the lesser is the performance of your game.
Important: An interval below 15.6ms doesn't make sense due to underlying architectures.
Read this article on software.intel.com for more details.
My personal advice is a sound loop that runs every 20ms - 50ms.